Early Access 7: Prismatic Dream Patch – Test Server Patch Notes


We are bringing up the Test Server to test the Early Access 7 Patch. Need help downloading the Test Server? See our video guide. This patch builds upon balance adjustments made in the Class Balance 1 patch and introduces more fixes. Please leave feedback within the Steam Discussions Thread.

Gameplay
  • Mounts
    • Damage taken to dismount reduced from 500 to 100.
  • Assassin
    • Blink
      • Pre-fire increased from 0.1 to 0.2.
      • Post-fire increased from 0.1 to 0.2.
  • Engineer
    • Deploy Turret
      • Deploy Time reduced from 3s to 1s.
    • Thrust
      • Now has 2 charges.
      • Height reduced from 25 to 15.
      • “We have added a second charge to Thrust so that Engineers can make good use of the ability in a wider variety of situations. Use two charges back to back for maximum height, or use them one at a time to traverse obstacles.”
  • Hunter
    • Flare
      • Now reveals enemies in Stealth.
  • Mage
    • Soar
      • Weapon fire now cancels Soar
  • Revolver
    • Refire time reduced from 0.72 to 0.5.
    • Damage reduced from 500/550/600/650 to 360/390/420/500.
Content
  • Chicken Skins
    • Keemstar Gnome
    • Cluckomorph
  • Emotes
    • Laugh
    • Slow Clap
  • Mount
    • Tropical Traveler
  • Skydive Effects
    • Chasing Rainbow
Bug Fixes
  • Fixed a bug where Barricade appeared invisible.
  • Improvements made to players getting stuck on starter island.
  • Fixed a bug where Engineer turret kills did not grant elimination progress on Daily Quests.
  • Fixed a bug where Mage’s hitbox was below her model during Soar.
  • Fixed a bug where Proximity Mine was not properly landing on surfaces.